![]() Slaves are brought if the enemy has a moat, and, while other troops are distracting enemy missile units, will advance quickly to fill it in. Arabian swordsmen will be busy destroying the walls, but assassins will also head for gatehouses and vulnerable wall sections. When attacking, Saladin uses a mixture of most Arabian units. Some fire ballistae are also used to thin out enemy ranks, with support from catapults behind these, out of the range of enemy tower and wall missile units. In order to boost taxing further, he applies positive Fear Factor at the cost of efficiency. Unusual for an Arabian lord, Saladin also manufactures swords and metal armour from iron for additional profit. His economy is based on heavy bread production, fueling many bakeries and mills. He gathers all raw materials with many quarries and mines, builds a lot of wheat farms to harvest wheat, a few apple farms to provide food variety and several hop farms for ale. ![]() Saladin's economy is one of the best (if not the most efficient) in the game. Saladin makes use of no traps, but of firepower however to repel any attack attempts. Arabian bowmen swarm the walls and towers, with fire throwers guarding crucial places and the keep hosting entire armies. Occasionally, narrow moats will be around certain parts of the wall. He outfits his walls with crenellations and round towers, atop which he mounts ballistae and mangonels. Saladin constructs very defensible castles with a densely filled interior.
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